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PlayStation

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PlayStation™ Playstation logo colour.svg
The original PlayStation was produced in a light grey color.
The original model design and logo of the PlayStation.
Manufacturer Sony Computer Entertainment
Product family PlayStation
Type Video game console
Generation Fifth generation era
Retail availability PlayStation
JP December 3, 1994[1]
NA September 9, 1995[2]
EU September 29, 1995[3]
AUS November 15, 1995[4]

PSone
JP July 7, 2000
NA September 19, 2000
EU September 2000

Discontinued March 23, 2006
Units sold 102 million (as of July 20, 2008)[5]
Units shipped 102.49 million, including 28.15 million PS one units (as of March 31, 2005)[6]
Media CD-ROM
CPU MIPS R3000A-family R3051
@ 33.8688 MHz
Storage capacity Memory card
Best-selling game Gran Turismo, 10.85 million shipped (as of April 30, 2008)[7][8]
Successor PlayStation 2

The PlayStation (abbreviated PS, PSone,[9] or PS1) is a 32-bit fifth-generation video game console first released by Sony Computer Entertainment in Japan on December 3, 1994.[1]

The PlayStation was the first of PlayStation series of console and handheld game devices. Successor consoles and upgrades include the Net Yaroze, PS one, PSX, PocketStation, PlayStation 2, PlayStation Portable, and PlayStation 3.[10] The PlayStation was the first "computer entertainment platform" to ship 100 million units, which it had reached 9 years and 6 months after its initial launch.[11]

History

An original PlayStation control pad. This model was later replaced by the Dual Analog, and then the DualShock.

The first conceptions of the PlayStation date back to 1986. Nintendo had been attempting to work with CD-ROM technology since the Famicom, but the medium had problems. Its rewritable magnetic nature could be easily erased (thus leading to a lack of durability), and the discs were a copyright infringement danger. Consequently, when details of CDROM/XA (an extension of the CD-ROM format that combines compressed audio, visual, and computer data, allowing all to be accessed simultaneously) came out, Nintendo was interested. CD-ROM/XA was being simultaneously developed by Sony and Philips. Nintendo approached Sony to develop a CD-ROM add-on, tentatively titled the "SNES-CD". A contract was signed, and work began. Nintendo's choice of Sony was due to a prior dealing: Ken Kutaragi, the person who would later be dubbed "The Father of the PlayStation", was the individual who had sold Nintendo on using the Sony SPC-700 processor for use as the eight-channel ADPCM sound synthesis set in the Super Famicom/SNES console through an impressive demonstration of the processor's capabilities.[12]

Sony also planned to develop a Super Famicom-compatible, Sony-branded console, but one which would be more of a home entertainment system playing both Super Nintendo cartridges and a new CD format which Sony would design. This was also to be the format used in SNES-CD discs, giving a large degree of control to Sony despite Nintendo's leading position in the video gaming market.

The DualShock controller.

The SNES-CD was to be announced at the May 1991 Consumer Electronics Show (CES). However, when Hiroshi Yamauchi read the original 1988 contract between Sony and Nintendo, he realized that the earlier agreement essentially handed Sony complete control over any and all titles written on the SNES CD-ROM format. Yamauchi decided that the contract was totally unacceptable and he secretly canceled all plans for the joint Nintendo-Sony SNES CD attachment. Instead of announcing a partnership between Sony and Nintendo, at 9 a.m. the day of the CES, Nintendo chairman Howard Lincoln stepped onto the stage and revealed that Nintendo was now allied with Philips, and Nintendo was planning on abandoning all the previous work Nintendo and Sony had accomplished. Lincoln and Minoru Arakawa had, unbeknownst to Sony, flown to Philips headquarters in Europe and formed an alliance of a decidedly different nature—one that would give Nintendo total control over its licenses on Philips machines.

After the collapse of the joint project, Sony considered halting their research, but ultimately the company decided to use what they had developed so far and make it into a complete, stand-alone console. As a result, Nintendo filed a lawsuit claiming breach of contract and attempted, in US federal court, to obtain an injunction against the release of the PlayStation, on the grounds that Nintendo owned the name. The federal judge presiding over the case denied the injunction and, in October 1991, the first incarnation of the new PlayStation was revealed. However, it is theorized that only 200 or so of these machines were ever produced.[citation needed]

PlayStation Memory Card.

By the end of 1992, Sony and Nintendo reached a deal whereby the "PlayStation" would still have a port for SNES games, but Nintendo would own the rights and receive the bulk of the profits from the games, and the SNES would continue to use the Sony-designed audio chip. However, Sony decided in early 1993 to begin reworking the "PlayStation" concept to target a new generation of hardware and software. As part of this process the SNES cartridge port was dropped and the space between the names was removed, thereby ending Nintendo's involvement with the project.

Launch

The PlayStation was launched in Japan on December 3, 1994, North America on September 9, 1995,[2] Europe on September 29, 1995,[3] and Oceania in November 15, 1995.[4] The launch price in the American market was US$299[2] (a price point later used by its successor, the PlayStation 2),[13] and Sony enjoyed a very successful launch with titles of almost every genre, including Battle Arena Toshinden, Warhawk, Air Combat, Philosoma and Ridge Racer. Almost all of Sony's and Namco's launch titles went on to spawn numerous sequels.

Functions

The PlayStation console possesses a number of features, in addition to playing games, has the ability to read and play audio CDs. The CD player has the ability to shuffle the playback order, play the songs in a programmed order, and repeat one song or the entire disk. This function, as well as a memory card manager, can be accessed by starting the console without inserting a game, thereby accessing a system menu. The original PlayStation and PSone menus differ. The PlayStation menu has a dark blue background and buttons that are designed like rainbow graffiti; the PSone has a blocked gray background with 2 icons, one with 2 memory cards on it, the other with a keyboard and some notes. If a game is put in the system at any time on the menu, the game will immediately start.

Titles

As of September 30, 2007, a total of 7,918 software titles have been released worldwide (counting games released in multiple regions as separate titles).[14] As of March 31, 2007, the cumulative software shipment was at 962 million units.[15] The very last game for the system released in the United States was FIFA Football 2005. However, it can be noted that on 07/26/07 in Japan and 03/18/08 in the US, Metal Gear Solid: The Essential Collection was released which contained new printings of the PlayStation 1 game Metal Gear Solid. The discs were in the PlayStation format and playable on the PlayStation and PS One.[16]

The OK and Cancel buttons on most of the Japanese PlayStation games are reversed in their North American and European releases. In Japan, the Circle button (maru, right) is used as the OK button, while the X button (batsu, wrong) is used as Cancel. North American and European releases have the X button or the Circle buttons as the OK button, while either the Square or the Triangle Circle buttons are used as Cancel (some titles like Xenogears used the Circle button for cancelling actions and selections, along with the PlayStation 2 system browser and the XrossMedia Bar on the PlayStation 3 and the PSP). However, a few games such as Squaresoft's Vagrant Story, Final Fantasy VII (with the X button was used for the cancel button), and Final Fantasy Tactics, Namco's Ridge Racer Type 4 and Konami's Metal Gear Solid, have the buttons remain in the same Japanese configurational layout. Some games like Japanese version of Gran Turismo had used different control similar to North American games. These Japanese button layouts still apply to other PlayStation consoles, such as the PlayStation Portable (PSP), PlayStation 2, and the PlayStation 3. This is because in the early years Sony America (SCEA), Sony Europe (SCEE), and Sony Japan (SCEJ) had different development and testing documents (TRCs) for their respective territories.